How To Repair An Item In Minecraft
This article is virtually repairing via grindstones or crafting. For repair via anvils, see Anvil § Repairing. For repair via the Mending enchantment, see Mending.

An example of item repair.
Particular repair is a characteristic that allows players to repair damaged tools, armor, or other items with durability by combining them in the crafting grid or a grindstone.
Contents
- 1 Usage
- ii Formula for uses restored
- 3 Anvil Repair
- 3.1 Combination
- three.2 Unit repair
- four Video
- 5 History
- 6 Trivia
- 7 Gallery
- eight See as well
- 9 References
Usage [ ]
Two items of the aforementioned type and material tin be placed anywhere on the crafting grid or grindstone, which results in a single repaired particular. The durability of the repaired detail equals the sum of the one-time items' durability plus a 'repair bonus' of 5% of the detail's maximum uses, upwardly to a limit of the maximum immovability for that detail. Repairing gives a slight benefit in conserving inventory space, as it combines two non-stackable objects into one.[1]
The repaired object is never enchanted even if both items were to accept the exact same enchantments, with the exception of curse enchantments, which are transferred to the repaired detail. Therefore, using a "junk" item in a repair may sometimes be useful for removing an unwanted enchantment from an item prior to enchanting it again. Tools made of different materials (for case, a wood and a stone pickaxe) cannot exist combined.
Formula for uses restored [ ]
The formula for determining how many uses a repaired item can have restored to it in the crafting box, is as follows:
min(Item A uses + Item B uses + floor(Max uses / 20), Max uses)
where "flooring" means round downward to the smaller integer, and "min(x,y)" means the smallest of x or y.
Instance: Two rock axes have ten and 45 uses. A newly crafted stone axe would have 61 uses.
- 10 + 45 + 132/20 = 55 + vi.vi = 61
Or, in terms of percentage (approximated):
- 7.v% + 34% + 5% = 46.5%
The greatest do good is gained when the two items have a combined immovability of at nearly approximately 95%, in whatever combination, such equally 47.5% + 47.v%, 94% + i%, 10% + 10% or any other values that total 95% or less. The gild in which items are combined does non matter; one sequence of repairs gives exactly the same immovability as whatever other.
In the example, repairing a stone tool restores a bonus of 6 immovability, which is actually only 6/132 = four.5%. The precise combined immovability for efficient repairs is shown in the following table.
Detail | Actual bonus (%) | Actual bonus (uses) | Combined durability (%) | Combined durability (uses) |
---|---|---|---|---|
Golden tools | 3.0% | ane | 97.0% | 32 |
Wooden tools | v.0% | 3 | 95.0% | 57 |
Stone tools | 4.five% | 6 | 95.5% | 126 |
Iron tools | 4.eight% | 12 | 95.2% | 239 |
Diamond tools | five.0% | 78 | 95.0% | 1484 |
Netherite tools | 5.0% | 101 | 95.0% | 1931 |
Carrot on a stick | 3.8% | 1 | 96.two% | 25 |
Flint and steel | four.6% | iii | 95.4% | 62 |
Fishing rod | 4.half-dozen% | 3 | 95.4% | 62 |
Shears | 4.six% | 11 | 95.four% | 228 |
Bow | 4.9% | 19 | 95.1% | 366 |
A perfect repair is theoretically possible, but unlikely in practice. Combining items whose combined durability is more than than 100% actually wastes more resource than simply using tools until they break.
The precise combined durability for efficient repairs for all types of armor is shown in the following table.
Armor piece | Bodily bonus (%) | Actual bonus (uses) | Combined durability (%) | Combined durability (uses) |
---|---|---|---|---|
Leather helmet | 3.6% | two | 96.iv% | 53 |
Leather boots | 4.6% | 3 | 95.iv% | 59 |
Leather leggings | 4.0% | 3 | 96.0% | 72 |
Leather chestplate | 4.9% | 4 | 95.ane% | 77 |
Golden helmet | 3.nine% | 3 | 96.1% | 74 |
Gilded boots | 4.4% | 4 | 95.6% | 87 |
Golden leggings | four.8% | v | 95.2% | 100 |
Gilded chestplate | four.4% | 5 | 95.6% | 108 |
Iron helmet | 4.8% | viii | 95.2% | 157 |
Iron boots | 4.6% | 9 | 95.four% | 186 |
Iron leggings | 4.ix% | xi | 95.i% | 214 |
Iron chestplate | 5.0% | 12 | 95.0% | 229 |
Diamond helmet | v.0% | eighteen | 95.0% | 327 |
Diamond boots | 4.9% | 21 | 95.1% | 408 |
Diamond leggings | 4.8% | 24 | 95.2% | 471 |
Diamond chestplate | four.ix% | 26 | 95.1% | 502 |
Netherite helmet | 4.nine% | 20 | 95.1% | 387 |
Netherite boots | 5.0% | 24 | 95.0% | 457 |
Netherite leggings | 4.9% | 27 | 95.one% | 528 |
Netherite chestplate | 4.9% | 29 | 95.one% | 563 |
Anvil Repair [ ]
An anvil can besides repair items in 2 different means. This costs experience levels, but dissimilar the grindstone, the anvil preserves or can even enhance the target'southward enchantments. The anvil can combine the enchantments on 2 similar items, or rename whatever item (not only the ones it can repair). The costs are circuitous, so a summary is given here.
The repair cost is stored in a repairCost
value.
Combination [ ]
Two items of the same type are put into the input slots; the kickoff one is the item to exist repaired and the 2d one is to exist merged into the first. The second item's durability is added to the first, and if applicable, some or all enchantments from the 2d item are added.
Unit repair [ ]
Some items tin can be repaired past "roofing" the damage with a specific material. The particular to be repaired is put into the outset input slot, and the respective material is put into the second slot. Each material item (unit of measurement) heals the particular'due south durability past 25% its maximum durability, rounded down.
Anything non listed below does non have a unit repair item, and can be repaired merely by consuming some other instance of itself.
Detail | Cloth |
---|---|
Wooden Sword | Planks |
Leather Cap | Leather |
Stone Sword | Cobblestone |
Iron Helmet | Fe Ingot |
Aureate Helmet | Gold Ingot |
Diamond Helmet | Diamond |
Netherite Helmet | Netherite Ingot |
Turtle Shell | Scute |
Elytra | Phantom Membrane |
Video [ ]
History [ ]
Java Edition | |||||
---|---|---|---|---|---|
1.0.0 | September 27, 2022 | Notch teased that the upcoming prerelease would accept detail repairing via crafting tabular array,[three] [4] [5] and that he had discarded the thought of a dedicated "repair table".[six] | |||
Beta 1.ix Prerelease 2 | Added the adequacy to repair items. | ||||
one.four.2 | ? | Bonus for (traditional) item repairing is reduced to 5%. Prior this update, this bonus was 10% of the max durability. | |||
12w41a | Added the anvil. The original particular repair organisation is unchanged. | ||||
one.14 | 18w48a | Item repair is now done with the grindstone. | |||
1.14.iii | Pre-Release three | Particular repair can now be done with the crafting filigree again in addition to the grindstone. | |||
Pocket Edition Blastoff | |||||
v0.12.1 | build i | Added the capability to repair items and added the anvil. | |||
Pocket Edition | |||||
1.0.0 | blastoff 0.17.0.1 | Added the capability to repair items in crafting grid and crafting table using archetype ui. | |||
Bedrock Edition | |||||
1.eleven.0 | beta ane.11.0.1 | Items tin can now be repaired in grindstone. | |||
Legacy Console Edition | |||||
TU7 | CU1 | one.0 | Patch 1 | Added the capability to repair items. | |
TU15 | ane.05 | Inverse repairing tools in the inventory to allow merely tools that are not enchanted (because enchantments are lost). This is unlike to the Java Edition, where repairing enchanted tools in the inventory is possible and results in the loss of the enchantment. |
Trivia [ ]
- Working on an anvil doesn't remove enchantments to items, but they tin can exist removed by repairing them on a crafting grid or grindstone.
Gallery [ ]
-
A series of screenshots showing the new item repair interface.[7]
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Attempting to combine 2 enchanted items in a crafting tabular array always results in an unenchanted item, even if the two items have the same enchantments.
See also [ ]
- Crafting
- Tiers
References [ ]
- ↑ "@CymonsGames If particular i has 10 uses left, and item 2 has 10 uses left, yous'll finish up with something like 25 uses in the last product." – @notch (Markus Persson) on Twitter, September 27, 2022
- ↑ MCPE-71859
- ↑ https://twitter.com/notch/condition/118711323029811200
- ↑ https://twitter.com/notch/condition/118712950377820161
- ↑ https://twitter.com/notch/status/118726317247172609
- ↑ https://twitter.com/notch/status/118726804675637248
- ↑ https://twitter.com/Dinnerbone/condition/254689806309797888
Source: https://minecraft.fandom.com/wiki/Item_repair
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